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Articles

Vol. 14 No. 2 (2022)

Designing and Analyzing the Games Based on Decomposing and Reconstructing Movies

DOI
https://doi.org/10.29465/ijdmd.v14i2.11
Submitted
September 17, 2023
Published
2022-12-31

Abstract

Story experience is still an important research topic for digital games until now. For current adventure or RPG games, players experience the pre-designed game story by interacting with the game environment, props, or the NPCs. As comparing to games, movies have better story tension and infectivity, and thus, there were games designed as interactive videos or interactive animations. Through interactive selections in the game, players could experience different story branches by playing the corresponding movies or animations. The games designed on interactive movies usually need much cost and time to develop the varieties of branching movies. For experiencing story, there is another method to design games, which decompose movies into basic clips first, then let players reconstruct these story units into segments or the whole story. As comparing to the conventional interactive movie games, the new design method need only a movie or an animation as the game material, it can large reduce the time and cost to produce the game. Moreover, the proposed new method can also design games based on existing movies or animations. This study will try to design and analyze the method to design games based on decomposing and reconstructing movies. We expect the research result can provide a good reference for this new game genre.